Judge Eyes Batting Cages This plays the same as the batting cages in Yakuza 6, where you will have to match the square of the yellow orb with your red baseball, while hitting the confirm button at the right time. There is two games (Home Run Challenge, and Home Run Derby) Home Run challenge has four different levels of difficulty, requiring you to achieve a set amount of home runs in order to succeed, while Home Run Derby has four difficulty levels with three separate levels to each difficulty, needing you to get as many home runs as possible, and base hits will help you keep your score up if you miss the home run. This time unlike Yakuza 6, there is no noticeable randomness in the higher difficulty levels. Below are all the squares you should place your red marker in order to guarantee a Home run. ENJOY! Home Run Challenge Easy Center Center Top Left Bottom Right Bottom Left Mid Right Top Mid Bottom Mid Top Left Bottom Right Normal Mid Left Bottom Right Top Left Mid Right Top Left Bottom Left Top Right Bottom Right Bottom Mid Bottom Right Hard Top Mid Mid Right Mid Right Top Left Bottom Right Mid Left Bottom Mid Top Right Mid Right Bottom Left Professional Mid Bottom Mid Bottom Left Bottom Right Top Left Bottom Right Bottom Left Mid Right Bottom Left Bottom Right HR Derby Beginner Lvl 1 Bottom Right Top Left Mid Right Mid Left Bottom Mid Top Mid Bottom Left Top Right Top Left Bottom Right Lvl 2 Bottom Right Top Left Mid Right Mid Left Bottom Right Bottom Left Mid Right Mid Bottom Right Top Left Lvl 3 Mid Left Bottom Right Top Mid Bottom Left Top Right Bottom Mid Bottom Right Top Left Mid Right Bottom Left Intermediate Lvl 1 Bottom Right Mid Left Bottom Left Mid Right Top Mid Bottom Right Bottom Left Bottom Right Top Left Mid Left Lvl 2 Mid Left Mid Right Top Mid Bottom Mid Mid Bottom Right Bottom Left Top Right Mid Left Bottom Right Lvl 3 Mid Right Bottom Left Bottom Right Top Mid Bottom Right Bottom Left Mid Left Mid Right Mid Left Mid Right Hard Lvl 1 Bottom Right Mid Left Bottom Mid Top Mid Mid Right Bottom Left Top Right Top Left Mid Right Bottom Right Lvl 2 Bottom Right Top Mid Bottom Left Top Left Bottom Mid Mid Right Bottom Left Mid Left Top right Bottom Right Lvl 3 Bottom Right Top Mid Bottom Left Bottom Mid Mid Right Mid Left Bottom Right Top Right Mid Left Bottom Left Professional Lvl 1 Bottom Left Mid Right Bottom Mid Bottom Right Top Right Bottom Left Bottom Mid Top Left Top Right Mid Right Lvl 2 Bottom Right Bottom Mid Mid Right Bottom Left Top Left Bottom Left Top Right Bottom Mid Bottom Right Bottom Left Lvl 3 Bottom Mid Top Mid Mid Right Bottom Left Bottom Right Bottom Mid Mid Left Top Right Bottom Left Bottom Right NOTE: Once you finish all the above, the manager of the batting cages will arrive, and offer you two separate challenges, unlike previous, there is thankfully no noticeable randomness to these challenges. Manager's Challenge HR Derby Top Mid Bottom Left Bottom Right Top Left Bottom Right Top Right Bottom right Mid right Bottom Left Bottom Right Home Run Challenge Bottom Right Top Mid Bottom Left Bottom Mid Bottom Left Bottom Right Bottom Left Bottom Mid Top Right Mid Right Hope This Helps! °˖ ✧◝(○ ヮ ○)◜✧˖ °Koyuuki Aihara°˖ ✧◝(○ ヮ ○)◜✧˖ °
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Gaming as mentioned before is many things to different people, and it is where these ideals intersect where it is possible to use gaming as a medium for cultural representation. Now that we know what can entail a cultural offering in gaming, the real question that needs to be asked is, how this can be achieved. There are obviously a multitude of ways that one can go about making games culturally significant, without being a blunt object to beat you over the head with the cultural queues. While also making it entertaining at the same time the cultural inclusion feels as though it is a part of the world that was created in the game.
There are a few games that include cultural queues that do it quite well, and the game series that comes to the forefront of my mind in that respect is the Yakuza series, or more specifically Kenzan, and Ishin. These two specific examples are due to the fact that not only are they showing, rather than telling cultural queues and ideas. It also includes historically important times in history, that are of course altered to get a story across, which is fine, because to make a period piece 100% historically accurate doesn't allow for creative interpretation,especially when you worry too much about accuracy, and not about fun, or game play. Like mentioned earlier, the best way, I feel, is to make it feel as though the cultural integration feels natural to the player of your game, and is introduced organically which makes them feel as though they are included into your secret, and are that much more likely to be interested in more queues that increase their cultural interest, and knowledge. Of course if not done with the proper balance of subtlety and bluntness it can feel as though the people who may not notice what you are including without proper knowledge may feel as they are being left out of some sort of secret, and be less willing to continue. The best way to relegate this I feel is to include this in the most organic way possible, whether that be through mini games, or side stories. Yakuza Ishin, and Kenzan are especially good examples for this idea because the stuff that the side stories and mini games included have subtle cultural clues if you have the desire to read into them. If not then they are still fun mini games, and the side stories are interesting insight into the game world, and its characters. This idea is not in any way saying that games as escapism or entertainment have no place, because that is patently false. However I feel that gaming can and should broaden its horizons culturally, and its also untrue that these ideals should be separate, if anything with what was said above, this should be more of a suggestion of coexistence in order to make a better mesh between these ideals. This is of course not something that should be exclusive, to the U.S, Europe, and Japan, but include every country that has or will make games. Because with proper integration within gaming as a whole, culture can be something more than just a 'members only' club for those people who live in the country of origin. If culture is shared, and understood by as large a group outside of the physical borders, that leads to the possibility of understanding more thoroughly things previously foreign to us. Once you broaden horizons it is that much easier to allow yourself to be open to new ideas, and realize, that as a Human race, we are not as different as people would like us to think. Koyuuki ( ̄▽ ̄」) Gaming, Culture, and Education, Can They Really Not Coexist? (Part 2: Gaming as a Cultural Exchange)17/2/2016 In this day and age, gaming is has a multitude of faces, art, escape, interactive story, and any number of things that the individual finds to fit with their personality or life experiences. There is also something else that gaming can help move forward, and that is cultural exchange. What this means to me, is that the game developer while not taking away from the quality of the gameplay, or of mechanics, adding a bit of cultural significance to games that they make. Of course this is something that requires that the cultural additions have to fit the game. Meaning that you need to match the inclusion of culture with the genre of the game. This can, I believe bring something more to gaming that can create a new way to learn things about other cultures, and broaden horizons of gamers, bringing about interest in cultures that someone may not have known much about before.
There are of course examples of this existing in gaming, though in average, cultural inclusion is very unobtrusive. One such example of cultural exchange in a game is the Yakuza series (Ryu Ga Gotoku りゅが如く) which is a semi open-world game where you play as an ex-Yakuza Kiryu Kazuma (桐生一馬) the interesting thing about these games is the small personal story that happens throughout the game series, with a through line that permeates the whole series. On the side of the cultural exchange, there are a lot of activities and interactions that show bits and pieces of Japanese culture. Some of the heavier cultural idiosyncrasies in the game have to do with the way that the characters interact with one another, the hierarchy follows the traditional system of kouhai, senpai that is prominent in Japan, and prominently displayed in popular culture, especially in reference to the yakuza. This and so much more is present in the games that if you keep an eye out, you can learn about Japan and its cultural dichotomies. If learning about a new culture sounds interesting to you, and you own any of the recent consoles, then if possible, I recommend that you buy the local version from the country that the game is created in, because it may very well be slightly different with how characters talk, or interact with one another. This can seemingly exist with English speaking countries, because although there may be similarities between cultures that share a language there will invariably be differences that you may not experience by playing the localized version that you have. Of course it is a good idea to not take everything in a game as a complete cultural reference to the country that is was created in, whether that be to personal bias of the developer, or propaganda from above, it is always best to take it with as critical an eye as possible. Then again, it is also not needed to be completely cynical in these situations either, rather you should take a balanced approach of seeing cultural queues from the game while also taking into account the fact that it is of course a video game, so it is not meant to be taken literally, and that it was created by humans who have sometimes a biased ideal of what their culture, should/or how they want it represented in the game world they created, and how it fits into the story. Even so, this is still a good way to get an inside look on how people who live in a different country see their culture, by how it is represented to the world in digital form. I also think that there is room for a more educational take on cultures in video games, the main issue with that becoming a reality is of course the still existing stigma that educational games are not meant to be fun, and fun video games should not be educational. I however feel that these two things need not be mutually exclusive to one another, and that in bridging the gap between fun, and education, will bring gaming into a new horizon that could be something both entertaining, fulfilling, and educational, but also help us to broaden our world while at the same time bring in a bit of understanding of other people. In doing so find that while we may be different, in the end we are all humans, and that we can, and should, find a way to bring that understanding to the forefront. Koyuuki (o_0) Gaming is a major passion of mine, it is something that has been a part of me since my earlier years playing Super Mario Bros. and Final Fantasy on the NES, all the way to now where I play games across 3 major consoles, and their portable derivatives. I also have two other passions, and that is Culture, and Language, specifically Japan and Japanese, though I have an interest in other cultures and languages.
With that cultural and linguistic passion comes a desire for the education in both to improve, and while I feel that education through gaming has got a bit of a raw deal in earlier years. I feel that there is room to make it something that is not only effective, but fun to do, thus propagating the desire for more ways to educate through this digital media we love. Edutainment, some would call it a four letter word (and I would happen to agree with that thought) and led to educational games garnering a bit of a stigma. This could be due to the fact that usually the games that fall under the title of 'educational' most were either educational to the detriment of the gameplay, or used as a means for them to make more money to the detriment of educational value and gameplay. One could say that due to the majority of the educational games being built towards a younger audience,(usually pre-kindergarten to about 3rd to 5th grade) that the mechanics of the game and the complexity of the educational tools of the game is not as important. However, I feel that to limit educational gaming to such an early time of learning, and not making sure that both the education, and gameplay is on par with one another is creating a somewhat self-fulfilling prophecy with the lack of faith and popularity of educational games. Educational gaming as a genre, has its share of issues, but feels as though if it was just tweaked slightly it could be something that people look forward to playing again. One example would be to broaden the horizons of things to educate gamers with, such as learning a language, learning a skill, or teaching more complicated versions of those games made for younger children as they age or to create interest in older people. A good example of a game that is good at teaching and in a non-traditional subject is "Rocksmith" a game by Ubisoft. The game seems to be a good training tool in how to play the guitar or bass. It feels as though the education tools were not sacrificed in order to create better gameplay. While the gameplay itself seems competent enough to where you are not feeling as though you couldn't just simply lower the difficulty and play it as a game if you so desired. There is also a feeling that the game respects your intelligence and time, while giving you that incremental sense of learning progression that you want to continue of your own volition. These thoughts are of course geared towards games that wish for their educational value to be on the forefront of the game. There is of course ways for education to be in the background of the overarching game and gameplay while still striking that balance of fun and learning. I believe that there are many things that becomes more approachable to those who are not already interested in the topic, when it is noticeable enough. They do not feel as though they are bludgeoned to death with the topic and are allowed to learn about it as they enjoy their game. Please share your ideas and thoughts and ideas below, on how we could make educational games, fun while still being able to teach the people who play them. Koyuuki |
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