This was the big one, that we were all waiting for, and the question is, did it deliver or did it fall on its face? Well, the answer is not so cut and dry, yes; there were a number of amazing showings this year, and yes, the conference was one game after the other, with the smallest amount of chatter. That was not really the issue this year for Sony though; the largest issue was, instead of keeping the orchestra from last year, they tried to up themselves, with stage interactions. The idea sounds amazing, and likely was; at the venue, the problem being that did not translate very well with streaming. Not to say that it was terrible, because you would be wrong, it more distracted from what the focus should have been, the games.
Anyway, the conference itself started strong, with some traditional Indian music, with a nice water sheet show happening behind the musicians. After that, they cut to a good story trailer for Uncharted: The Last Legacy, which apparently got a boost in overall scale, and that is evident by what they showed. Moving right along from that, they showed new endgame story DLC for Horizon: Zero Dawn titled The Frozen Wilds, with a window of 2017 for release. Swiftly changing gears; they started a gameplay demo for the new Sony Bend game Days Gone, which showed a more detailed idea of the in-game world and how the protagonist interacts within it, with a spotlight on how the horde reacts to what happens in the world.
After this was a one, two punch of hype inducing trailers. First they revealed the first Monster Hunter game to appear on consoles since Monster Hunter Tri; Monster Hunter World. That title seems quite literal, since not only is the size and scope of the world they showed, large and interesting, but the way you traverse through it, and combat the multitude of monsters inhabiting it. The addition of environmental attacks, and traversal, and attacks through use of a grapple hook are welcome, was given a release window of early 2018. The next game to be shown, while not particularly new, was still more than welcome; Shadow Of The Colossus is apparently being what looks to be completely remade, by the studio BluePoint. The trailer was beautiful and showcased the graphical overhaul it is receiving, while apparently the official word is of it being a remaster, the work put into it seems to point more to a rebuilding of the game, but more information is needed on that front.
Then this is where the conference begins to slow. The story trailer for Marvel Vs. Capcom: Infinite is revealed, and while the story stuff in the trailer, the issue is the appearances of some of the characters, there seems to be a lack of cohesiveness to the looks of characters, like they came directly from their own individual franchises. While the aesthetic was weird, the comic art style at least allowed for the characters to look like they were a part of the same world. That said, the game has a story, and it looks interesting, also they announced that you can download a demo of the story mode, right now on PSN. Next was a multiplayer trailer for Call Of Duty: WWII, it looked like it plays like Call Of Duty, just no robot arms, or jump jet grafted to your character. The largest issue with the trailer was it was a multiplayer trailer, but unless you knew what you were looking for, you would likely miss the clues, plus the music choice was meh, at best.
Moving right along from Call Of Duty, they transitioned to their PSVR segment which showed a total of six games, of varying quality and personal interest. Firstly they showed, Skyrim VR, which due to the platform it was on, looked markedly downgraded in the graphics, and had the standard floating arms, and the weirdly moving weapons. The next game showed was The Inpatient, developed by Supermassive games, it looks like a decently creepy psychological VR experience, after that there was a trailer for Star Child, which on the surface looked okay, but more info needs to be shared, that game is published by GameTrust. Then we got a weird one Final Fantasy 15: Monster Of The Deep, which seems to be the VR experience they showcased last year, just with fishing, and other content added onto what was a "Prompto combat and ride-along" simulator. Next we have Bravo Team, also developed by Supermassive games, which appears to be a super serious cover based military shooter, while it could be fun, more info is needed. Lastly they had Moss; a cute game, developed by PolyArc games which has you helping a mouse warrior traverse a dungeon by assisting with traps, and puzzles. As it stands now, none of these games indicated a release window.
After that less than stellar, the next trailer seemed to be a play to get interest back up, that being a story trailer for; God Of War. This story trailer set the tone for the more reserved and personal story that they are trying to tell, and it was amazing, also revealed that it was shaping up for an early 2018 release window. The misstep with the somewhat flat Destiny 2 trailer with the Sony exclusives at the end dampened those feelings a bit. They were brought up slightly, with a darker Detroit: Become Human trailer that focused on another character. Finally the last game shown was a decently long gameplay demo of the new Spiderman game being developed by Insomniac. Personally, the QTEs were not an issue, because they made contextual sense for why they were there, while showing enough new things to get you interested, also announced that it is on track for a 2018 release. After that, they closed out with an unneeded montage trailer.
At the end of the day, Sony achieved what they set out to do; giving us a conference that had a similar style to what they offered last year. While they did not exactly achieve what the same level as the previous two E3, it was still a well done show, and showed that they understand, for the most part, what works best for their demographic. Perhaps if they would have put more focus on the unknown quantities that the customers really want to know about, especially as the end to the show, offering something new, it would have been better received. Even though personally, it was second best, behind Ubisoft. Good work Sony, and hope you continue to improve.